


The biggest problem for some may be encountered with the default camera, which makes it tough to see everything that's going on however, this can be easily rectified with a quick camera switch. Each game will see your creation gain or lose points based on his position, passing - including calling for a pass - shooting, jostling and tackling. The individual 'Be A Pro' games, is which you are tracked and scored based on specific criteria, allows for a certain RPG-style progression, and if you fulfil targets set by your coach, you'll have more points to spend on a whole number of upgrades, including obvious talents such as shooting, passing and dribbling skills, as well as more obscure and subtle improvements such as tactical awareness and positioning. EA's facial importing feature also means that he will look the part although that might not be such a good thing depending on what you look like. Creating a player in 'Virtual Pro' allows for the created magician to compete in a regular 'Be A Pro' season, as well as take him online in virtual teams and play him in 'Manager' mode with the ability to drop him or make him captain as and when you please, while building his stats up in the process. Although 'Be A Pro' remains largely the same, the 'Virtual Pro' mode adds a lot to the experience, and allows for players to become completely immersed and obsessed with one mode.

In terms of game modes, FIFA 10 doesn't re-invent the wheel, but it does improve on the modes that were introduced in past titles, with upgrades to the 'Be A Pro' and 'Manager Mode' the most striking of the improved updates.
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When combined with the usual improved tricks, ball physics, passing and shooting abilities, plus the defensive touches that allow for more physical tussles when going toe-to-toe, the gameplay is as smooth, fluid and realistic as it's ever been. Playing the game, you might not realise how good a feature its is right away, but especially when using top players such as Ronaldo or Messi, the opportunity to run in any given direction allows for smarter use of the ball when dribbling, and to a certain extent, eliminates guaranteed man beating, goal scoring tricks that have always plagued football games in the past. Players now move with unprecedented freedom and precision, which opens up whole new ways to play and approach both attack and defence.
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Such a simple feature in theory, but one that really manages to free the football game from its digital shackles. The reason for FIFA 10's success the fact that it's without doubt the most complete and realistic football experience on a computer screen, and such a compelling one that you'd be hard pressed to better it, even if you managed to get a game for your favourite team.Īnybody who has played the demo, or read the press reports prior to buying the game, will know that the big new feature, and the one that makes all the difference, is the 360 degree player movement. If you think of FIFA 09 as a heroic cup final defeat on penalties, then its fair to say that FIFA 10 manages to find the back of the net within the 90 minutes, with a corker of a goal capable of winning any game. However, FIFA's next-gen efforts have started to pry away a certain section of PES fans, who have become frustrated by Konami's seeming lack of ability to change with the times. Still, in the battle for sales, FIFA has always managed to prevail, even if the purists remain unconvinced.
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Also available on: 360, PC, Wii, PS2, PSP, DS, iPhoneĭespite its best efforts to improve and offer an increasing number of new features, while still retaining all of the player and league licences, FIFA has never fully managed to win over the legions of fans dedicated to Konami's Pro Evolution Soccer series.
